• Ultima IV Terminal

    From Darklord@21:3/171 to dingo on Wednesday, March 27, 2024 01:26:18
    "Anyway, has anyone played Ultima IV? Is there any interest in a Terminal Graphics game?"

    I've played Ultima IV through on my Atari ST. Loved it. I also did the
    same for Ultima III and Ultima V. I have Ultima VI as well, but have not completed it on my ST yet.

    I absolutely love III, IV, and V. Some of the best RPG's ever. The back
    story, the concept, the characters, love it all. :)


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  • From smokku@21:1/222 to Darklord on Wednesday, April 03, 2024 08:37:29
    I've never played any Ultima game, but I did play my share of Roguelikes.
    I've even wrote one as an experience in learning Rust. https://smokku.itch.io/roguelike

    Does Ultima IV differ much from a typical Roguelike?
    as these are very popular now. People are writing a ton.
    There even is an annual event - see https://7drl.com/

    I was thinking about bringing my game online, but I could not reconcile the turn-based nature of Roguelike with real-time nature of online gaming.
    One player cannot wait indefinitely for other player turn.

    --
    smk
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    * Origin: X65.zone (21:1/222)
  • From Arelor@21:2/138 to smokku on Wednesday, April 03, 2024 05:16:58
    Re: RE: Ultima IV Terminal
    By: smokku to Darklord on Wed Apr 03 2024 08:37 am

    I was thinking about bringing my game online, but I could not reconcile the turn-based nature of Roguelike with real-time nature of online gaming.
    One player cannot wait indefinitely for other player turn.


    There is a multiplayer roguelike based on Angband. They make it work because they use a ticking clock.

    Basically, the game takes a turn and everybody goes at a given time interval. If you don't issue a command before a tick, the game takes a default action for you (so, if you are being pounded by an orc and you don't issue a command for whatever reason, your character bashes the orc by default).


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    gopher://gopher.richardfalken.com/1/richardfalken
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  • From smokku@21:1/222 to Arelor on Wednesday, April 03, 2024 16:18:20

    On 2024-04-03 0:16 Arelor said...
    There is a multiplayer roguelike based on Angband. They make it work because they use a ticking clock.

    To me this approach takes worst of both worlds.
    It is neither turn-based, nor real-time.

    You cannot analyze all your options and take best approach in a rogulike fashion,
    nor can you proceed at your own pace like in a real-time game.

    Sounds like a compromise (noone is happy), not a solution.

    --
    smk
    --- ENiGMA 1/2 v0.0.14-beta (linux; x64; 20.11.1)
    * Origin: X65.zone (21:1/222)
  • From Darklord@21:3/171 to smokku on Thursday, April 04, 2024 02:02:02
    On 03 Apr 24 08:37:29 smokku wrote...

    I've never played any Ultima game, but I did play my share of
    Roguelikes. I've even wrote one as an experience in learning Rust. https://smokku.itch.io/roguelike

    Does Ultima IV differ much from a typical Roguelike? as these are
    very popular now. People are writing a ton. There even is an annual
    event - see https://7drl.com/

    I was thinking about bringing my game online, but I could not
    reconcile the turn-based nature of Roguelike with real-time nature of online gaming. One player cannot wait indefinitely for other player
    turn.

    -- smk --- ENiGMA 1/2 v0.0.14-beta (linux; x64; 20.11.1) * Origin: X65.zone (21:1/222)

    To which Darklord replies...

    I've played a handful of Rogue games or "Rogue like" games. I like
    NetHack a lot. Rogue on the Atari ST is pretty good as well.

    The Ultima series is really a different genre than Rogue and it's ilk,
    IMHO. Ultima 3-4-5 (my favs), have a far greater variety when it comes to gameplay. With Rogue you've got...a dungeon. With the Ultima series you
    have got a dungeon (or multiple dungeons), as well as a surface world,
    towns, castles, lakes, rivers, even pirate ships that you can fight and capture. It's great "old school" stuff. :)


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    Dark><Lord
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    * Origin: STar Fleet HQ - Running on real Atari ST Hardware! (21:3/171)
  • From smokku@21:1/222 to Darklord on Thursday, April 04, 2024 11:49:47

    On 2024-04-04 2:02 Darklord said...
    gameplay. With Rogue you've got...a dungeon. With the Ultima series you have got a dungeon (or multiple dungeons), as well as a surface world, towns, castles, lakes, rivers, even pirate ships that you can fight and

    Roguelikes evolved much since the bare Rogue/NetHack.
    Most popular ones follow the Diablo formula of overworld/town and randomly generated dungeons. For an awesome example try "Caves of Qud". You may find it a lot alike Ultima IV. It even has similar graphics.

    Even my own little Roguelike starts in a seashore town, then you enter the forest, before going dungeons. :-)

    --
    smk
    --- ENiGMA 1/2 v0.0.14-beta (linux; x64; 20.11.1)
    * Origin: X65.zone (21:1/222)